Virtual Gamification Workshop
The Four “Levels” of Gamification for Talent Development: Deconstructing the Psychology of Games to Entice, Engage, and Encourage Learners
Presented by Jonathan Peters, PhD, Chief Motivation Officer, Sententia
Wouldn’t it be great to know how to introduce a gaming dimension into the corporate training programs you design or deliver? What would it look like to include game elements such as levels, challenges, rewards, and easter eggs to drive participation, engagement, and retention, and to achieve a measurable ROI?
In this hands-on program, we will explore four intensities of gamification of learning:
- Cosmetic
- Accessory
- Integral
- Immersive
With examples of each level, we will discover what is most effective for the projects you are working on and the results you want from your learning programs. You will be inspired to create “stickable” learning experiences and measure measurable business objectives. You will help your learners remember facts and transfer skills to real-world scenarios. And you’ll have a strategy for mixing activities and game mechanics to construct a consistent, attractive—even charming and captivating—cohesiveness that ties the entire project together. Finally, you’ll answer the question: Is it fun?
The Gamification of real-world training and development is a powerful technique that can motivate people and help generate loyalty to your organization, its products, and its message. At its core,
Gamification is about finding the fun in the things we have to do.
When learning is fun, people remember, apply, and return to the learning.
Jonathan Peters, PhD
Chief Motivation Officer
Sententia Gamification
BigHead@SententiaGames.com
Jonathan Peters, PhD is recognized in the field of gamification for his contributions as a speaker, writer, and Chief Motivation Officer at Sententia. His work focuses on understanding and leveraging what motivates people to engage them in learning experiences. Specifically, he studies what motivates people to learn, work, and interact within game-like environments.
Jonathan is the co-author of Deliberate Fun: A Purposeful Application of Game
Mechanics to Learning Experiences, the author of several other titles, and a ghostwriter of 69 books. He lives in South Padre Island, Texas, where he can watch SpaceX rocket launches.